PlanetQuake.com — M. A. M. A. Museum of 3D Gaming

"Very soon, as soon as we have the Quake2 engine, in fact, we'll be building a walkthrough exhibit hall, and your statue will be standing on a pedestal for the world to see. The page as you see it now is only a temporary stepping stone until the Quake2 engine arrives. The reason we need the Quake2 engine is so that people will be able to invoke the web browser by shooting your statue, thus accessing your stats, as you see them on the sample page...If you have any questions about the museum, please browse http://www.mama.org/ first. MAMA is a member of AAM and many other museumology organizations, and is a proud part of the Northern California School System's in-classroom art education program. It also runs a childrens' art academy. You'll enjoy seeing this fascinating online and offline museum at work."

High Profile: John Romero — “Doomed” to transform the computer game industry, by Todd Copilevitz, May 11, 1997

As John got older, "I told him lots of times that if he was ever going to make money with this stuff he'd need to be the head of a computing department," says John Schuneman, John's stepfather. "I kept telling him to get into the scientific uses for computers." John, now age 29, never did. He never finished college, or worked for a big company. But he kept his singular focus on games. And for the last five years his stepfather has been eating those words, with pride.

Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."