Quake II Magazine Archive: Off-Topic ⁠— Sin

"Robotron... is the closest classic arcade game to the first-person action game genre. That embodies the spirit of the shooter cos it's all constant action, non-stop action, and it's just damn fun. It's amazing that I remember playing that back when I was a kid and thinking how hard it was, as far as eye-to-hand co-ordination. And nowadays, it's funny, I guess because of the mouse-playing in Quake and Doom and stuff, that kind of configuration just seems totally natural."

Quake II Magazine Archive: Off-Topic ⁠— Duke Nukem 3D

"Last year, Duke Nukem defended Earth from an alien invasion and in the process gave us one of the PC's most enjoyable 3D action games. Now he's back, powered by the Quake engine and defending America's cultural capital ⁠— Las Vegas ⁠— from a second swarm of interstellar scumbugs. Hang onto your hats and turn the page for your first-ever look at Duke Nukem Forever."

Quake II Magazine Archive: Off-Topic ⁠— Diablo

"In a quest for vengeance, players assume the role of warrior, rogue or sorcerer and descend into the expansive labyrinth hidden beneath their village. As players venture deeper into the catacombs, they discover weapons, armor, and magical treasures ⁠— all of which develop their character's skills and abilities. With every new weapon or spell, players build a more powerful arsenal for their final attack on Diablo."

Quake II Magazine Archive: Off-Topic — Apple Computer

"From humble beginnings in Silicon Valley, California, Apple Computer has grown from a two-man, sister's bedroom operation to a major force in the world of home and business computers, with $8 billion in sales and an installed userbase of nearly 17 million. Its user-friendly machines have cornered the desktop publishing and graphic design markets. Its RISC-based PowerMac is one of the most powerful home computers ever made. And now, with a little help from Japanese manufacturer Bandai, it has its sights set on the home multimedia and games market. Edge magazine chronicles the Apple phenomenon and looks at the company's plans for the future."