Modscape.Telefragged.com: Star Wars Quake 2: The Call of the Force — Quake2Max Screenshots, by psychospaz, 2001

"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."

Modscape.Telefragged.com: Quake2Max, by psychospaz — Pictures of the Moment, 2002

"August 19, 2002 — Quake2Max Site, by psychospaz. Well, I redid website stuff, and now I should probably go and set up Some sort of news script for this front page. I converted all pics on this subsite to png (execpt for jpg screenshots of course), and I'll be releasing a new version of Quake2maX in the very near future."

Echon.org: EGL Quake 2 POTM —Pictures of the Moment, by Paul F. Jackson Jr., 2004

"Thursday, February 20, 2004 — Should I? More useless site tweaks, bullets and additions/changes all around. Though this isn't why I'm posting, I'm wondering If I should start a 'POTM' (or Picture of the Moment) on the site (usually for EGL/LiteGL, or other funny stuff, anything really), where you can submit (via email) me a pic you want up, with a description. Post on the forums if you give a damn."

RoachQuake: The BFG Turns Opponents into Roaches! — Quake 2 Mod, by David M. Pochron

"After the fall of Shub-Niggurath, the world which was the home of the Elder God Shrine was forgotten and fell into disrepair. Several hundred years later, as man expanded out into the deepest reaches of space, several mining expeditions came across this world and found the ruins of the former shrine. All layed claim to the artifacts at this site, and now battle amongst themselves to see who will get to uncover the secrets of the Elder God Ruins."