Buzzsaw: Balance style and R_speeds tutorial

Buzzsaw: Balance style and R_speeds tutorial Okay, so by now everyone knows about the little trick of keeping your poly count down by pulling certain brushes away from other brushes by 1 unit (if you don't know how to do this, there are some excellent tutorials on RUST). Initially, you might think (as I did) …

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Assassin – the making of an Action Quake 2 map, by WizardExt

Assassin - the making of an Action Quake 2 map, by WizardExt This is an article about the making of Assassin. It isn’t only aimed at the building part and it isn’t 100% accurate. Much of it is from my memory and some of the images are reconstruction. I can’t remember the whole process, but …

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Marics100 – Meretricious Denouement

https://www.youtube.com/watch?v=qM8DjYLPqzU In March 2009, my friend (Q2 hero) Jehar of Tastyspleen.tv interviewed famed Quake 2 mapper Maric. They discussed what was to be Maric's final map, marics100.bsp, "Meretricious Denouement." Thankfully for the Quake 2 community, the well hadn't run dry. Thank you to Jehar, Maric and Quadz for making this video possible.  Here is a …

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The Architecture of CTF by Moneyshot[SeX]

The Architecture of CTF(Long But Worth a Look) by Moneyshot[SeX] Discussion in 'Original Unreal Tournament' started by Moneyshot[SeX], Apr 7, 2000. Things I should most likely save for UTCU. But why not share them here where people spend their time at this time in the UT Community. (Yes I'm sure more will start coming to UTCU...many …

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