Skip to content

Donde Quake 2?

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.

  • TastySpleen.net
  • Q2servers.com
  • QuakeCast

Category: Skills

Fiddling While Quake Burns / QDQ

On July 29, 2017July 29, 2017 By DondeIn Community, SkillsLeave a comment

Fiddling while Quake burns A recent plan update by Zoid commented on the growing use of client-side hacks by players in order to gain an advantage in DeathMatch. These tend to work by taking advantage of information that would not normally be useable by the human player although the client machine has gotten from the …

Continue reading Fiddling While Quake Burns / QDQ

Future Games – Quake 2? / QDQ

On July 29, 2017July 29, 2017 By DondeIn Community, SkillsLeave a comment

Future games Zigzagging and wall-hugging manage to break the physics of Quake, but what about the game that will be occupying the time of a great deal of many of us very soon, Quake2? Since these techniques are the result of engine bugs, we thought id ought to at least know about them, and sent …

Continue reading Future Games – Quake 2? / QDQ

Run always, don’t “Always Run” / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

Run always, don't "Always Run" The "run" key (by default, this is the shift key) is bound to the Quake movement command +speed. Pressing this control has a number of effects: the velocity that a client tries to move at in any particular direction is doubled; turning speed is increased by the value of cl_anglespeedkey; …

Continue reading Run always, don’t “Always Run” / QDQ

No Pain, No Gain / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

No pain, no gain I'm sure you know about rocket-jumping (although there may be some things you don't know yet.) These days, almost everyone knows you can do something similar with grenades too, or even combine the two explosives. But maybe if you know a little more about the physics underneath, you'll see that they …

Continue reading No Pain, No Gain / QDQ

Frames? No frames? / QDQ

On July 29, 2017July 29, 2017 By DondeIn Mods, SkillsLeave a comment

Frames? No frames? Framerate means more than just how smooth your picture is - it can also have an effect on the precision of your controls, and in some circumstances, on the physics of the game. Here's how I understand things to work. Clients and servers One of the central features of the Quake engine …

Continue reading Frames? No frames? / QDQ

Posts navigation

Older posts
Newer posts

Categories

  • BaseQ2 — general, overlapping categories
    • Community
    • E-sports
    • Entities
    • Female Gamers
    • Maps
    • Mods
    • Off Topic
    • Quake 2 art
    • Skills
  • Collection of Quake 2 models and skins
  • ID Software
  • Machinima
  • Magazine archive
  • Quake 2 history videos, by Arthur Mullen — aka Donde, Quake 2 archivist
  • Quake 2 maps and mappers
  • The mods of Quake 2
  • The Quake 2 community

Social Media

  • View dondeq2’s profile on Twitter
  • View UCubcFvyp8sAiHaSFZz_7s4Q’s profile on YouTube
  • View dondeq2’s profile on Twitch

QuakeCast #20: Donde — Quake 2 Archivist

Blog at WordPress.com.
Donde Quake 2?
Blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • Donde Quake 2?
    • Join 52 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Donde Quake 2?
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...