"'Rayden? What brings the Thunder God to Goro's Lair?' 'An invitation for you to join those who are fighting on the side of the Light. They are training now, readying their bodies and spirits for the rigors of Mortal Kombat.'"
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"'Rayden? What brings the Thunder God to Goro's Lair?' 'An invitation for you to join those who are fighting on the side of the Light. They are training now, readying their bodies and spirits for the rigors of Mortal Kombat.'"
"THE STORY SO FAR... hasn't been worth following. Look. All you need to know is that that girl there has been turned into a sort of computer thing and she's currently stuck inside a game of Quake. Innit?"
"Replacing chunky bit-maps for pure polygon-based action, id software's Quake is set to replace Doom as the 3D game by which all others are judged."
"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."
Courtesy of Archive.org, Scientific American magazine, December 1997... "The world's tallest buildings, Malaysia's twin towers are a cultural and an economic symbol," by Cesar Pelli, Richard Thornton and Leonard Joseph.