Gravity Bone, by Brendon Chung — From Quake 2 Mod to Independent Games Development Studio

"Pina colada pineapple grenade. To make it in Nuevos Aires, one needs nerves of silk and the filthiest of hands. Mix together a batch of espionage, some high- speed car chases, fire-spewing assassins, and you've got one oven that'll never bake cookies again. We provide the pliers and you bring the moxie."

Modscape.Telefragged.com: Star Wars Quake 2: The Call of the Force — Quake2Max Screenshots, by psychospaz, 2001

"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."

Big Space Gun, by David M. Pochron — Friday, August 27, 1999

"If you camp at the very tippy-top of bigspacegunup for a while, the sky cube will start cutting through the back of the map. Moving forward will bring the cut off polygons back into view. There are also some dark triangles present inside the raised version of gun. I tried everything to get rid of them, but the darkness transferred even to plain cubes placed over them. No one deathmatching will probably care about it."

RoachQuake: The BFG Turns Opponents into Roaches! — Quake 2 Mod, by David M. Pochron

"After the fall of Shub-Niggurath, the world which was the home of the Elder God Shrine was forgotten and fell into disrepair. Several hundred years later, as man expanded out into the deepest reaches of space, several mining expeditions came across this world and found the ruins of the former shrine. All layed claim to the artifacts at this site, and now battle amongst themselves to see who will get to uncover the secrets of the Elder God Ruins."