Telefragged.com — The Secret of Farcron, by Twisted Matrix

"Besides all this internal stuff, we have been giving SOF a serious overhaul. Almost all the monsters and weapons have been redone, we've storyboarded the .cins, sfx work and modeling is underway (and kicking ass I might add), and it looks as if I may finally get to start on textures one of these days. Overall, things are looking better than ever. It's true that q2 set us back a lot more than we expected; but what didn't kill us made us stronger, and SOF looks to be better than we had ever imagined. Thanks for sticking with us--we hope to impress you with our efforts."

Stomped.com — Redwood Interviews Tim Willits of id Software, 1997

"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did."

Quake 2 Clan: Base of the Pillar — UsUL Clan: Founded in 1998

"Founded in 1998, UsUL is a Quake clan based on very simple principals: We enjoy the game and the online experience. We enjoy the friendship of our clan members. We don't get much sleep. Egos and bad attitudes are not welcome, but friendship, honor, and trust are. So what is a UsUL anyway? Usul is a term taken from the Dune series by Frank Herbert. It literally means the "base of the pillar", but also refers to the underlying principals that form the base of the universe. (Just like UsUL forms the basis of everything Quake. Well, OK, maybe not, but there it is.)"