Quake II Magazine Archive: 1995

"As long as the potential to play games exist, games will be played. Just as the most functional elastic band becomes ammunition in the occasional office skirmish, after hours office computers cease to run Excel and Doom is booted up. The relationship between leisure and business computing is tight. The current boom of state-of-the-art games development enjoyed by PC owners is a direct consequence of the PC's widespread penetration into the home as a business machine. Gaming follows on the coattails of more sober applications."

Quake II Magazine Archive: 1992 – 1994

"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."