Quake II Magazine Archive: July 1997

"Enhanced graphics. Hexen-style hub levels. New lighting FX. And things to blow up! Sketched in for release in December 1997, Quake II looks like it may yet steal the thunder of this year's flotilla of 3D action games, including Jedi Knight, Daikaitana, Unreal, and Hexen II. Featuring a raft of new graphical enhancements, new monsters, new weapons and new environments, id Software are claiming, somewhat confusingly, that Quake II 'will be more of a sequel to Quake than Doom II was to Doom.' Despite losing several core members such as John 'Doom' Romero, Michael 'Network Code' Abrash, and Jay 'Biz Guy' Wilbur, id have been beavering away for over seven months on the game. As a policy, id have claimed that 'nothing' from Quake will be carried over to its sequel — bar the engine. CodeSmith John Carmack has substantially souped it up, adding real-time shadows and exotic lighting effects which are said to rival Unreal's PUV (Pulsating-Undulating-Vomiting) technology."

Quake II Magazine Archive: June 1997

"How do you top the awesome 3D action of QUAKE? All the gaming heavyyweights — including LucasArts, 3D Realms, id Software, and Raven — are working on that very question with the next generation of first-person shooters, which promises to take the genre even further. This month, we grab our rocket launchers and hunt down the most promising QUAKE killers of 1997."

Quake II Magazine Archive: May 1997

"The other newcomer in this pack is the Gremlin, whilst bearing no resemblance to the creatures from the Steven Spielberg film, are an excellent addition... Midway through an intense conflict a message appears: 'Gremlin stole your rocket launcher'. Suddenly you are rudely disarmed to the shotgun, as you see the Gremlin in question hobbling away with a distinctive Quake soldier's gun in it's wiry little arms. Taking offense, you charge out of the fray, pinning the munchkin angrily with the feeble spray from your recreational bird shooter. The Gremlin whips about, and you gasp in horror as a hail of rockets blows you and the surrounding monsters into cyber-chunks."