Advanced Aerowalk Strategy by inertia

Quakeworld: Advanced Aerowalk Strategy by inertia written on July 14th, 2005 contact me: inertia on #american, #terrafusion on quakenet, sollers.inertia @ gmail.com version 1.2, written on July 14th, 2005 version 1.3, written on July 14th, 2005 version 1.4, written on July 15th, 2005 (added defensive/offensive enemies and the momentum trick) version 1.5, written on December …

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Essobie’s RA2 Glossary of Terms (Quake 2 mod – Rocket Arena 2)

Essobie's RA2 Glossary of Terms   Glossary of Terms This is a small glossary of a collection of terms that I use here on the site, and sometimes while I'm playing RA2. Most of this is just to make my job of doing reviews and tactics easier, but in some cases it is just for …

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Missing Q2CTF Maps: Eviscera and Solitary Confinement

Missing Q2CTF Maps: Eviscera and Solitary Confinement Eviscera Eviscera Possible file names: eviscera.bsp? eviscera.zip? Solitary Solitary Confinement Possible file names: solitary.bsp? solitary.zip? These were spotted on the Knights of War clan website (see screenshot below.) Please email me or reach out someway if you have the file or any information would be greatly appreciated. https://web.archive.org/web/20010426024950/http://www.knightsofwar.com:80/maps.htm

Gamasutra: Playing Catch Up with Paul Steed

Gamasutra: Playing Catch Up with Paul Steed November 28, 2005 | By Frank Cifaldi Today's Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to former id and Origin Software artist Paul Steed, famous for his outspoken nature and contributions to …

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