"Like the game of Quake II itself, Capture the Flag is an incredibly fun experience, but even that can be heightened greatly by understanding the basic and advanced strategies used by veteran players to frag and cap with ease. These strategies involve the knowledge and implementation of the game's 'Tech Powerups,' standard Deathmatch skills to employ in fights, and later, communication with members of your team, setting up offensive and defensive squads, and much more. CTF, as a 'goal-based' game, redefines standard free-for-all and team games, and is truly the Thinking Man's Quake II."
"From the Credits, in the map's .txt file: 'Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena. A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal). Astrocreep, for his ideas, and suggestions. MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents. =) All the testers at id software; those at the hatlan, Ralph Evans (hat,); and my kids Megan, and Mikey.'"
"The site was founded 7th February 2005 to serve the players of Action Quake 2 — the greatest game of them all. Here we provide all kinds of material to help the players make their gaming experience even more enjoyable, you can see everything we offer at the moment in the left-side menu. Remember — there is always new stuff coming, so pay us a visit every now and then :-) In matter of fact, the project was started already in year 2003, but it drained out cause of lack of interest. If you remember 'Action Adrenaline', then you'll know what we're talking about. What-so-ever, now we're here to finish the job. And for all of you developers: Please share your work, because it keeps this scene fresh and more alive."
"Welcome to the complete playguide that will transform both newbies and veterans alike into Quake II Gods. No longer will you be the one at the LAN party yelling out, 'Hey! How the hell can you run that fast?' or 'Who took the megahealth? I didn't hear no-one rocketjump!' Now your computer will be the one everyone gathers around, jaws on the floor, emitting wow's and oh-my-god's at your unmatched skill and precision... Okay, maybe you'll need a little practice as well as this guide."
"Here you'll find a comprehensive guide on every type of trickjump available in Quake 2. Complete with instructive demos, it will provide an excellent starting point for players wishing to become experts at jumping."
"This review was meant to come a long time ago. It was interrupted by the biggest game of the year being released (HalfLife), practicing for Australia's biggest lan event (Impulse 98) and various other real life constraints. I'd like to thank the Everglide ppl for sending me the attack pad and for being (somewhat) patient while I try and write up an objective review for quake-au."
"Last week's first challenge was a bit of a toughie, wasn't it? :). Rest assured, this week's is nice and easy.. well, not too easy to manage a 'perfect' demo, but certainly easy to submit an entry for. In as many ways as you can, without weapons, get to the block above the machinegun. Turning deathmatch mode on will make it easier for one of the jumps, btw, so don't forget that :). -Kaj s8n Haffenden"