"The latest screenshots from 'Air Quake 2.' Enough words… take a look at them now!"
"Quake — alle kriker og kroker! Tidlig en onsdag morgen sitter hundrevis av forventningsfulle pasketurister i et lass av datautstyr, klar til a innta Hamar og Vikingskipet. Endelose rekker med bord, og kilometer med kabler venter over 3000 besokende som har forlatt familie og fjell til fordel for Norges ultimate nordesammenkomst."
"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."
"Replacing chunky bit-maps for pure polygon-based action, id software's Quake is set to replace Doom as the 3D game by which all others are judged."
"No doubt fed up with the publicity garnered by its rivals, both those with their own 'better than Quake' engines and those licensing the technology, id has released the first shots of Quake 2. Though the firm remains tight-lipped as to the game's plot, setting and level designs, it's already obvious that the sequel to the best-selling PC game will represent a significant leap over its previous incarnation."
Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.
Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.